Absolute Terror: Free to play Neon Genesis Evangelion (NGE) MMORPG / MMORTS at http://www.absoluteterror.net

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Know Your Enemy

If you're going into battle then it helps to know your enemy...in particular, if you can outrun them!
Units with EVA 01's bloody screaming head adjacent are ideal rookie units due to their mobility and average stat lines.

Tip: It is advised that you select a rookie unit when playing Absolute Terror for the first time.

Select Faction:

Unit/Size:
Arael/6
Action points:
60
Regeneration:
100% chance to regenerate
1 action point every 24 minutes
Life points:
60
Regeneration:
85% chance to regenerate
1 life point every 24 minutes
Movement:
Requires 1 action point
Reactivation:
60% chance to reactivate
Requires 10 action points
Need minimum of 14 life points
before reactivation possible
Ready defensive / ranged weapon:
Requires 3 action points
Consolidation:
Angels never consolidate!
Repair
objects:
Angels don't repair objects, they destroy them instead

Summary: Capable of numerous exotic debilitating attacks. Excellent speed, poor agility, life and defensive capabilities. Can fly over otherwise impassable terrain. Eligible for overguard. Capable of being towed.

Mind War
Type: Ranged
Action Points: 3
Range: 3 hexagons
Accuracy: 75%
Damage: 3

Stun: 35%

Drain Spirit
Type: Ranged
Action Points: 4
Range: 2 hexagons
Accuracy: 85%
Damage: 1

Infect: 25%

Soul Fracture
Type: Melee
Action Points: 8
Range: 1 hexagon
Accuracy: 35%
Damage: 24

Infect: 30%

Stun: 60%

AT Field
Type: Defensive
Action Points: n/a
Range: n/a
Accuracy: 50%
Damage: Negate 2
Unit/Size:
Armisael/1
Action points:
60
Regeneration:
100% chance to regenerate
1 action point every 24 minutes
Life points:
80
Regeneration:
65% chance to regenerate
1 life point every 24 minutes
Movement:
Requires 1 action point
Reactivation:
85% chance to reactivate
Requires 3 action points
Need minimum of 4 life points
before reactivation possible
Ready defensive / ranged weapon:
Requires 2 action points
Consolidation:
Angels never consolidate!
Repair
objects:
Angels don't repair objects, they destroy them instead

Summary: Better suited to hit and run combat, both ranged and melee. Excellent speed, agility, reasonable life and defensive capabilities. Land and low altitude based unit. Eligible for berserker rage and overguard. Capable of 35% evasion. Capable of being towed.

Ephemeral Dart
Type: Ranged
Action Points: 4
Range: 3 hexagons
Accuracy: 80%
Damage: 7

Stun: 10%

Light Impaler
Type: Ranged
Action Points: 4
Range: 2 hexagons
Accuracy: 65%
Damage: 11

Stun: 35%

Berserker Rage
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 85%
Damage: 14
Subsistent Meld
Type: Melee
Action Points: 5
Range: 1 hexagon
Accuracy: 70%
Damage: 4

Infect: 60%

Warped Visage
Type: Melee
Action Points: 5
Range: 1 hexagon
Accuracy: 60%
Damage: 2

Stun: 55%

AT Field
Type: Defensive
Action Points: n/a
Range: n/a
Accuracy: 75%
Damage: Negate 2
Unit/Size:
Bardiel/3
Action points:
60
Regeneration:
100% chance to regenerate
1 action point every 24 minutes
Life points:
90
Regeneration:
65% chance to regenerate
1 life point every 24 minutes
Movement:
Requires 1 action point
Reactivation:
70% chance to reactivate
Requires 6 action points
Need minimum of 8 life points
before reactivation possible
Ready defensive / ranged weapon:
Requires 1 action point
Consolidation:
Angels never consolidate!
Repair
objects:
Angels don't repair objects, they destroy them instead

Summary: Better suited to close combat brawling instead of ranged attacks and self-preservation. Excellent speed, superb agility, good life and reasonable defensive capabilities. Land based unit. Eligible for berserker rage. Capable of towing draggable units and being towed.

Throat Grapple
Type: Ranged
Action Points: 1
Range: 2 hexagons
Accuracy: 50%
Damage: 5
Berserker Rage
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 85%
Damage: 14
Incessant Brawl
Type: Melee
Action Points: 4
Range: 1 hexagon
Accuracy: 70%
Damage: 16

Stun: 10%

Parasitic Infestation
Type: Melee
Action Points: 5
Range: 1 hexagon
Accuracy: 75%
Damage: 5

Infect: 40%

Stun: 5%

Reckless Assault
Type: Melee
Action Points: 3
Range: 1 hexagon
Accuracy: 80%
Damage: 7

Stun: 15%

Stranglehold
Type: Melee
Action Points: 3
Range: 1 hexagon
Accuracy: 65%
Damage: 11
AT Field
Type: Defensive
Action Points: n/a
Range: n/a
Accuracy: 85%
Damage: Negate 2
Unit/Size:
Israfel/3
Action points:
60
Regeneration:
100% chance to regenerate
1 action point every 24 minutes
Life points:
90
Regeneration:
70% chance to regenerate
1 life point every 24 minutes
Movement:
Requires 1 action point
Reactivation:
85% chance to reactivate
Requires 3 action points
Need minimum of 6 life points
before reactivation possible
Ready defensive / ranged weapon:
Requires 2 action points
Consolidation:
Angels never consolidate!
Repair
objects:
Angels don't repair objects, they destroy them instead

Summary: Good all rounder boasting both good melee and ranged attacks. Excellent speed, agility, good life and reasonable defensive capabilities. Land based unit. Eligible for berserker rage. Capable of 20% evasion. Capable of towing draggable units and being towed.

Focused Beam
Type: Ranged
Action Points: 3
Range: 3 hexagons
Accuracy: 65%
Damage: 15
Light Beams
Type: Ranged
Action Points: 3
Range: 2 hexagons
Accuracy: 75%
Damage: 11
Berserker Rage
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 85%
Damage: 14
Scything Talons
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 55%
Damage: 7
Sustained Assault
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 80%
Damage: 5

Stun: 5%

AT Field
Type: Defensive
Action Points: n/a
Range: n/a
Accuracy: 70%
Damage: Negate 2
Unit/Size:
Leliel/1
Action points:
60
Regeneration:
100% chance to regenerate
1 action point every 24 minutes
Life points:
165
Regeneration:
60% chance to regenerate
1 life point every 24 minutes
Movement:
Requires 4 action points
Reactivation:
45% chance to reactivate
Requires 16 action points
Need minimum of 12 life points
before reactivation possible
Ready defensive / ranged weapon:
Requires 3 action points
Consolidation:
Angels never consolidate!
Repair
objects:
Angels don't repair objects, they destroy them instead

Summary: Extremely tough and aggressive at both melee and ranged attacks. Terrible speed, poor agility and reasonable defensive capabilities, though superb life. Land and low altitude based unit. Eligible for overguard. Capable of 15% evasion.

Void Bringer
Type: Ranged
Action Points: 9
Range: 2 hexagons
Accuracy: 85%
Damage: 26
Dimensional Maw
Type: Melee
Action Points: 6
Range: 1 hexagon
Accuracy: 90%
Damage: 30
AT Field
Type: Defensive
Action Points: n/a
Range: n/a
Accuracy: 90%
Damage: Negate 2
Unit/Size:
Ramiel/6
Action points:
60
Regeneration:
100% chance to regenerate
1 action point every 24 minutes
Life points:
110
Regeneration:
65% chance to regenerate
1 life point every 24 minutes
Movement:
Requires 3 action points
Reactivation:
50% chance to reactivate
Requires 16 action points
Need minimum of 10 life points
before reactivation possible
Ready defensive / ranged weapon:
Requires 2 action points
Consolidation:
Angels never consolidate!
Repair
objects:
Angels don't repair objects, they destroy them instead

Summary: Tough and aggressive at ranged attacks, however, poor in close combat. Poor speed though excellent agility, life and defensive capabilities. Land and low altitude based unit. Eligible for overguard.

Particle Cannon
Type: Ranged
Action Points: 5
Range: 3 hexagons
Accuracy: 85%
Damage: 18

Stun: 5%

Quad Particle Cannon
Type: Ranged
Action Points: 2
Range: 3 hexagons
Accuracy: 60%
Damage: 8
Solar Particle Cannon
Type: Ranged
Action Points: 10
Range: 3 hexagons
Accuracy: 75%
Damage: 30

Stun: 15%

Drill
Type: Melee
Action Points: 3
Range: 1 hexagon
Accuracy: 15%
Damage: 28
AT Field
Type: Defensive
Action Points: n/a
Range: n/a
Accuracy: 85%
Damage: Negate 4
Unit/Size:
Sachiel/3
Action points:
60
Regeneration:
100% chance to regenerate
1 action point every 24 minutes
Life points:
100
Regeneration:
75% chance to regenerate
1 life point every 24 minutes
Movement:
Requires 2 action points
Reactivation:
80% chance to reactivate
Requires 4 action points
Need minimum of 8 life points
before reactivation possible
Ready defensive / ranged weapon:
Requires 3 action points
Consolidation:
Angels never consolidate!
Repair
objects:
Angels don't repair objects, they destroy them instead

Summary: Good all rounder, however, marginally better at melee, as opposed to ranged, attacks. Very good life and defensive capabilities, though average speed and agility. Land and water based unit. Eligible for berserker rage. Capable of towing draggable units and being towed.

Cross Fire
Type: Ranged
Action Points: 3
Range: 2 hexagons
Accuracy: 65%
Damage: 12
Arm Spear
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 75%
Damage: 8

Stun: 5%

Berserker Rage
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 85%
Damage: 14
Claws
Type: Melee
Action Points: 1
Range: 1 hexagon
Accuracy: 45%
Damage: 5
AT Field
Type: Defensive
Action Points: n/a
Range: n/a
Accuracy: 80%
Damage: Negate 3
Unit/Size:
Shamshel/4
Action points:
60
Regeneration:
100% chance to regenerate
1 action point every 24 minutes
Life points:
95
Regeneration:
75% chance to regenerate
1 life point every 24 minutes
Movement:
Requires 2 action points
Reactivation:
80% chance to reactivate
Requires 6 action points
Need minimum of 9 life points
before reactivation possible
Ready defensive / ranged weapon:
Requires 1 action point
Consolidation:
Angels never consolidate!
Repair
objects:
Angels don't repair objects, they destroy them instead

Summary: Better suited to sustained melee attacks, instead of ranged attacks and self-preservation. Average speed, superb agility, good life and reasonable defensive capabilities. Land and low altitude based unit. Eligible for berserker rage. Capable of towing draggable units and being towed.

Laser Lance
Type: Ranged
Action Points: 2
Range: 2 hexagons
Accuracy: 60%
Damage: 7

Stun: 5%

Berserker Rage
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 85%
Damage: 14
Laser Drill
Type: Melee
Action Points: 5
Range: 1 hexagon
Accuracy: 75%
Damage: 4

Stun: 45%

Laser Lash
Type: Melee
Action Points: 3
Range: 1 hexagon
Accuracy: 60%
Damage: 12

Stun: 15%

Laser Whip
Type: Melee
Action Points: 3
Range: 1 hexagon
Accuracy: 80%
Damage: 10
AT Field + Laser Shield
Type: Defensive
Action Points: n/a
Range: n/a
Accuracy: 90%
Damage: Negate 2
Unit/Size:
Zeruel/4
Action points:
60
Regeneration:
100% chance to regenerate
1 action point every 24 minutes
Life points:
100
Regeneration:
70% chance to regenerate
1 life point every 24 minutes
Movement:
Requires 2 action points
Reactivation:
75% chance to reactivate
Requires 6 action points
Need minimum of 8 life points
before reactivation possible
Ready defensive / ranged weapon:
Requires 3 action points
Consolidation:
Angels never consolidate!
Repair
objects:
Angels don't repair objects, they destroy them instead

Summary: Good all rounder, however, marginally better at ranged, as opposed to melee, attacks. Very good life and defensive capabilities, though average speed and agility. Land and low altitude based unit. Eligible for berserker rage. Capable of towing draggable units and being towed.

Cross Ordnance
Type: Ranged
Action Points: 5
Range: 3 hexagons
Accuracy: 70%
Damage: 20

Stun: 5%

Cross Barrage
Type: Ranged
Action Points: 4
Range: 2 hexagons
Accuracy: 80%
Damage: 16
Arm Foil
Type: Melee
Action Points: 4
Range: 1 hexagon
Accuracy: 75%
Damage: 14
Berserker Rage
Type: Melee
Action Points: 2
Range: 1 hexagon
Accuracy: 85%
Damage: 14
Juggernaut Assault
Type: Melee
Action Points: 3
Range: 1 hexagon
Accuracy: 65%
Damage: 8

Stun: 5%

AT Field
Type: Defensive
Action Points: n/a
Range: n/a
Accuracy: 85%
Damage: Negate 3
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15/08/2014 - Game Update: It is with great sadness that, after developing and hosting Absolute Terror for over 7 years, I am now forced to archive this venerable beast to a com...continue reading.

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Absolute Terror is a division of Guide To...
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Absolute Terror: Free to play Neon Genesis Evangelion (NGE) MMORPG / MMORTS at http://www.absoluteterror.net